◯ The Tone Generator

LUCID

Pure synthesis — no samples

Enables audio, then pick whichever layers you want below. Stopping the session silences everything at once.

Brook

Rain

Tin Roof

Rain on Water

Ocean

Wind

Binaural

Thunder

Fire

Crickets

Resonant Tuning

Drift

Colored Noise

About Lucid

What sounds are included in Lucid?

Brook, Rain, Tin Roof, Rain on Water, Ocean, Wind, Thunder, Fire, Crickets, a binaural beat layer, a Resonant Tuning drone, a Drift phase-sweep texture, and White, Pink, Brown, Blue, and Violet colored noise. Every layer has its own volume slider and can be mixed with any other layer.

Is Lucid free? Do I need to sign up?

Yes, Lucid is completely free with no account, signup, or install required. It runs entirely in your browser.

What's the difference between white, pink, and brown noise?

They differ in how their energy is distributed across frequencies. White noise has equal energy at every frequency and sounds like a bright hiss. Pink noise rolls off at higher frequencies (roughly −3dB per octave), sounding darker and more balanced to the ear. Brown (or red) noise rolls off faster still (−6dB per octave), producing a deep, low rumble often compared to a distant waterfall. Blue and violet noise go the other direction, emphasizing high frequencies instead — blue noise in particular is commonly used for tinnitus masking, since it sits higher in the spectrum than the ringing tinnitus itself often does.

Can I mix multiple sounds together?

Yes. Every layer runs independently with its own volume, so you can combine as many as you like — rain with distant thunder and brown noise underneath, for example.

Do I need headphones to use Lucid?

Not for the ambient textures — rain, ocean, wind, fire, and the noise colors all work fine on speakers. The Binaural beat layer requires headphones, since it depends on each ear hearing a slightly different frequency. Drift is also a stereo effect best heard on headphones.

Are these real recordings or synthesized sounds?

Pure synthesis, generated in real time via the Web Audio API — not looped samples. That means the sound never repeats or falls into an obvious loop the way a short recorded clip would.

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